Try mtg decks however to hold your tutor effects until you are sure which combo you want to go for! If you do not have either combo piece for the Food Chain combo in your hand, you might want to go for the Tooth and Nail combo, at which point all you try to do is ramp until you can resolve it with entwine. If you have Xenagos, God of Revels in your opening hand, you may choose to go for the beatdown plan. So only search for a card if you are actually sure that you need it to win.
While a bit slow and risky, Noyan runs a ton of weird yet powerful tech pieces that you won’t see anywhere else. Oh, and just in case our opponents want to launch a response or simply play the game of Magic, we’ll tutor up / cast stuff like Faith Unbroken, Chains of Custody, Darksteel Mutation, and Ossification. We’ve also got a bunch of fun Colorless support cards like amazing draw with Mystic Forge, one-sided wipe with All Is Dust, cheeky countermagic with Warping Wail, and whatever the heck Endbringer is. The deck has plenty of cool Flying payoff as well like Watcher of the Spheres for ramp, Errant and Giada for draw, Jubilant Skybonder for protection, and Lofty Denial for countermagic. The deck runs a lot of janky looking cards that are reliant on Hallar to work, but if the commander sticks on the battlefield then you can pull off some seriously explosive turns and kill the table in a hurry.
Granting Tokens
Otherwise, using cards like Tyvar, Jubilant Brawler can speed up your combo, making it instantaneous. As a quick note, some astute EDH players may be confused as to why Ad Nauseum is not specifically mentioned on this list. Generally, Ad Nauseum is not a death combo within itself, but is instead a way to draw a concerning amount of cards for five mana in Commander.
It doesn’t one-shot people out of nowhere, but rather comes out early and skirmishes with your opponents, steadily growing and giving your opponents ample time to respond. Its fairness keeps it from being one of the stronger decks in this article but it’s certainly one of my favorites in terms of enjoyment of piloting. It’s particularly vulnerable to -1/-1 counters which thankfully aren’t that common, but probably don’t play this deck against Hapatra, Vizier of Poisons. The combo we’re assembling is Niv-Mizzet, Parun + either Curiosity / Tandem Lookout / Ophidian Eye.
It is very hard to lose a game with this card on the battlefield. What if I tell you that there is a Theros god that deals 14 damage to every opponent whenever you cast your commander and even more damage whenever you cast it again? In addition to that Purphoros can cause infinite damage in combination with the before mentioned Food Chain combo.
Godo, Bandit Warlord and Helm of the Host, Razaketh, Foul-Blooded alongside reanimation tactics, and multiple other powerful combos await players willing to use them. Of all the cards this can go infinite with in Commander, Lion’s Eye Diamond is one of the most powerful. This Black Lotus wannabe has a rather pricy activation cost – causing you to discard your entire hand.
The impact they have is just to low, because the deck is not a real token deck, but a combo deck. You can build a token version of Prossh that is reasonably strong, but I think that this version of the deck better suits my playstyle. The Season just had too little impact on the board and potentially did nothing at all when I did cast it after landing Prossh. Getting all seven quest counters is very easy with this deck because casting Prossh already generates seven creatures to attack with and immediatly reach the +5/+5 boost to all your creatures when they attack. Aside from making Prossh a lethal thread he can pump up any other creature in the deck if you are on the beatdown plan.
Coram, the Undertaker (Jund Colors)
I’ve heard multiple stories of comedic board states where everyone’s creature is also a Food. It’s strong because you’re bound to see a lot of them die, supercharging Ygra into a one-hit knockout. You want to fill your graveyard with big, scary creatures or combos, then reanimate them at the perfect time. It’s a classic Commander trope, but Coram adds extra flair by scaling in power with your graveyard or enabling combos that catapult your board state from zero to unstoppable in a single turn.
Two of them together can constrain Miirym to five more turns on this earth. If you and another opponent can muster three or four 4/4s, you weaken your ability to scale your engine, but you can kill Miirym before it reaches a critical turn. The combination of this combo being easy to assemble with tutors, cheap to cast, and having relatively low levels of risk, makes Thassa’s Oracle and Demonic Consultation one of the deadliest combos in all of Commander. Note that, with this card, you specifically do not want to name a card in your library. If you want to build Hermit Druid properly, you cannot use any basic lands in your deck, which can definitely make the expense of building the deck raise. Animar is extremely fun to play but 100% brings HATE to the table.
Since this deck has many tutors that can only fetch creatures, an unconditional tutor that can search up Food Chain is even more valuable. He is not a big threat, so he will most likely not be targeted as much as other planeswalkers. The ramp aswell as his ability to make 3/3 beasts are very relevant. His ultimate is easy to reach and very deadly with a big number of kobold tokens on the battlefield. To pay three mana once and one life every turn to get a constant flow of new gas is a pretty good deal.
Flash Support
This pairs especially well with your cost reduction, letting you drop small artifacts for free or just one or two mana and get another card to play. The great strength of Evra is that as long as your life total is above 21, Evra can lifeswap with you to 1-shot opponents with commander damage. This is the only commander that can do this without any other support pieces. Since we need nothing to make Evra lethal, the deck instead is entirely built around casting our commander, protecting it from removal, and then giving it evasion. It can go infinite with Food Chain, since you can cast it from exile and it is way cheaper to cast than Prossh. But when you really think about it, it is actually way worse and completely unnecessary.
You do not want Food Chain to be removed, since that would probably set you back several turns. If you are on the beatdown plan, try to ramp out Prossh and go to town. You do not really care if he gets killed once, because the kobolds remain on the battlefield and he only gets stronger every time you cast him again. Just try not to let this happen too often, since you want to be able to cast him reliably. Please do not start a discussion about the use infinite combos in EDH! This is not a deck to play against someone who is new to the format and uses a preconstructed deck, but rather a build to be the archenemy at the table against three other strong commander decks.